Climate change is defined as gradual changes in all the interconnected weather elements of the earth over the years. It evolves over a different time scale, and its dynamics are not visible to the naked eye.
"Cybernetic Realism" is an augmented reality project that aims at building a sense of concern for the invisible stories of climate change and environmental issues by translating the collected time-stamped datasets and the real-time air pollution data from the viewer's location into augmented objects in the physical space.
Utilizing, the potential of augmented reality, artificial intelligence, open data, and expanded cinema, it tries to act against the "from far away" method of data analysis to establish personal and subjective knowledge on an affective level to help us escape the rational and quantitative mindset and to be realists about “things" in themselves.
By walking through time, viewers can explore the environmental changes from 1970 to 2050 at high speed to explore an embodied projection of a possible scenario of the years to come, based on the forecasting open data. The soundscape was created utilizing real-time granular synthesis on AI-generated sound files. The AI model was trained on a dataset of recorded sounds of nature and machinery."Cybernetic Realism" was realized with the generous support of Prince Claus Fund and Goethe Institute.